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Tips For Gaming Video Graphics Card 2013

Nowadays graphics cards have become hulking, intimidating beasts in this world of growing small PC components. Maximum are double-wide as well as occupy 2 expansion slots area although they make use of just single physical slot. The heart of gaming graphics card card is GPU that is graphics processing units as well as their physical size and count of transistors. The transistor count will suggest why the latest graphics chips are not just graphics accelerators but much more. Moreover, they enhance performance across a wide range of applications. These graphics cars are simply impressive hardware pieces. The current generation mid-range card price may vary between $200 and $350 whereas a high-end graphics card price may vary between $400 and above. They usually are at least of 2GB size while in some cases may reach to 3GB also, especially those that have faster GDDR5 memory. Such cards will have 1500MHz as their clock speed which can be effective up to 6000MHz also.

Connections for modern monitors are also present. Such graphics cards offer 3D Blu-ray support. There are some games that need more graphics cards and some of these games are 1st and 3rd shooter games like Spec Ops that is actually more aggressive and requires graphics card pushing to its maximum performance capability. The strategy games are somewhat less graphically demanding. Such games can hammer graphics cards such as Total War that are much flexible regarding their settings as well as can run of some lower-end hardware as well. There are several multiplayer games online that are usually free to play and don’t require GPUs beyond what their current computers can handle as they aim at attracting a large audience.
gaming graphics card help 2013

The GPU accelerated applications have become very much common. Applications like Cyberlink’s Media Expresso added support basically for application programming interfaces or APIs and additional graphics hardware over time. Video and photo editing applications followed next. Currently the version is of Photoshop CS6 that makes use of OpenGL for providing maximum rendering as well as GPU compute that accelerates filters in Blur gallery. Windows 8 makes use of GPU acceleration in almost all 2D rendering. Microsoft Office 2010 is already supporting graphics acceleration for PowerPoint and Excel charts. Games even make use of GPU for not only graphics but also for handling accelerated physics, special effects calculations, and fluid dynamics.

The need of DDR3 RAM has also been evolved. Not only games but web browsers also take advantage of several graphics cards. FireFox and Google Chrome make use of 3D acceleration provided by WebGL. On the other hand Internet Explorer, FireFox, and Chrome make use of 2D page rendering technology. If we are using GPU for just accelerating Web browsers and windows, modern integrated graphics like ADM’s Radeon GPU and Intel’s HD 4000 is sufficient. If our work demands more like PCI Express 3.0 interface and 3D Blu-ray support then we have to purchase discrete graphics cards that would be normally priced somewhere between $150 and $250. The main issue that comes with using GPU-accelerated applications is the concept that is fairly young still and hence fragmented. There are some applications that have started using OpenCL that is open interface which works well with Mac OS X, Linux, and Windows. However, all cards are not having OpenCL drivers hence; we need to check out before purchasing a particular graphics cards. In case we want running 3 Full HD monitors especially in some stereoscopic 3D mode, we can make use of just single high-end card that will fulfil all our needs and requirements.

For most of us, a happy medium is lying somewhere in between. Nowadays typical displays are 1920x 1080 that may require $300 graphics card. It is quiet common that higher display resolutions are going to take over and hence the price of lower resolution monitors is gradually going to decrease. A good and reliable programming interface can be DirectX that is made use of by maximum PC games that are Windows based. Almost all latest graphics card are supporting this API technology. It our card is supporting DirectX 11, there will be numerous features supported by it too. The card’s pack will mention hardware tessellation that is a term referring to graphics card’s capability of generating additional gaming geometry thereby making characters as well as other objects’ surface curved to give smoother look and feel. We may also come across a term Antialiasing while we are purchasing a graphics card. This term is a great way of improving 3D images. It blends colours of the pixels nearby so as to provide smooth contrast between them. This will also assist in minimizing classic jaggies effect which we usually come across when we see diagonal lines while playing a game.

Those who require highest AA level display with 1920 x 1200 or higher resolution will have to run 3D stereoscopic that is usually available with Nvidia’s 3D vision. Instead of one card, we will have to install 2 cards. Both the cards will be connected with one another through small data cable hence they will remain synchronized as well as behave effectively as one graphics card providing nearly double performance. Cards can also make use of mini-DisplayPort connectors or mini-HDMI connectors. A very high resolution can be obtained using DVI-Dual link connections but all connectors are not made of equal dimensions. With single connector, we will get maximum of 1920×1200 hence we have to check the product for our requirements. DisplayPort with 1.2 versions have come that offer coolest features which cannot go unused. These ports allow us 2 daisy-chain displays with a single port and no monitor having 1.2 DisplayPort will support this feature. There are many expensive cards available in the market that offer high performance, but it is recommended to go with a graphics card that fulfils all your needs and requirements, consume less power, less expensive, and are of small size so that they fit easily in our PCs.

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